Marvels of procedural programming.
Posted by Shashank
Note: This is an old post on an old blog. View the current version of this page on: http://neothebrute.blogspot.com/2006/06/what-ive-been-up-to-procedural.html
I was recently hanging out at a friend’s, and he showed me the video of a game by Will Wright (of The Sims fame) called Spore. The video was actually Wright’s presentation at the Annual Game Development […]
Effective optimizations for graphic programmers
Posted by Shashank
Note: This is an old post on an old blog. View the current version of this page on: http://neothebrute.blogspot.com/2006/06/effective-optimizations-fo_115123739256106110.html
I don’t claim to be an expert, or even an intermediate in the vast field of graphic programming, but here are a few cool optimizations/replacements that I have been using for common math functions. This list is […]
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